In wikis and other places, they try to claim that the gameplay is really similar between the Wii and the HD consoles. Have people played both for comparison? I know that the beginning video is just a video on the Wii, but other games make it kind of a tutorial, asking you to move a spark around the landscape and climb up ledges. There's a menu where you can apparently view that all over again, but it's missing from the Wii.
When you first arrive in the "Toy Box Launch" (apparently, it is a premade Toy Box world that exists within the game), the graphics are wildly different. On the HD consoles, I've seen this raised platform with a gray brick texture. There are round white columns with ivy climbing them, and some trees as decorations. On the Wii, I just see the "portal" piece on a patch of grass. It's kind of a big circle with Mickey Mouse ears at four compass directions that are 90 degrees apart (northeast, southeast, etc). The portals are also different in their appearance, PLUS their functionality. The HD games show this sort of hologram projecting up from each "ear," with a 3D model of the flat icons for things like the Hall of Heroes, the way to travel (could be a planet Earth with a diagonal arrow wrapping around it?), and so on. As far as the functionality goes, there's one of those spaces in Toy Box Launch for the Wii that just tells you "The editor isn't available in this Toy Box" or something similar. On the HD consoles, I think it shows you a complete set of all the building pieces you own so far (something I haven't been able to duplicate on the Wii). I forget if you can at least BUILD an item or two inside the basic Toy Box for Wii. Only one armed guard has spawned for me without me having to add him.
From there, the world itself is sort of represented on the Wii, but in lower detail. I think the castle is actually smaller. I've had to unlock each themed toy box separately, and that ends up looking like this patch of grass with a round InfINity logo on the ground. Above the logo, some kind of character or building piece represents that theme. You are asked if you want to leave and separately warp there. On the HD games, I noticed how the other Toy Box kind of appears in front of you to expand beyond the castle setting.
It could probably take a long time to list every difference! Some things I can understand, due to graphical limits, but a few others sound like they're more than just the decorations. The game just doesn't work the same.
In the "Hall of Heroes," I've heard that it's supposed to show statues and other icons (if you own certain "power discs"). Since I haven't tried using a power disc yet, I'm not sure if those are going to show up. What's weird is that the building itself looks totally different from the Wii to an HD version. In the Wii game, I remember that the whole thing looks closed off from the outside. There are brownish interior walls with a picture of each figure who is playable. I've walked up to them, and for the characters I own and have played as (only two so far), it's showing things like one of those round ribbons with a flower petal pattern along the edges. Is that ALL you get in the Wii version? In the HD versions, the look is kind of like each statue has a pedestal that's open to the outside (the statues would be facing inwards, though). The icons show up on the front of the pedestal itself. I didn't see any ribbons. You have to activate each statue somehow, but boy when you do, they're impressive. The colors are supposed to change depending on how much you've leveled up. You need at least level 10 with every character (about 29, maybe more with the "crystal" variants?) to get the best statue. I may need to play around more, or I'd just have to wait to download the Wii U eShop version and experience the game in full HD.
In my initial playthrough, I thought maybe I wasn't able to find all of the building pieces you need to create your own toy boxes. That's the mode people RAVE about, more so than the play sets, which seem limited to a few hours of missions and collecting. The reviews I've seen are saying, no, you're almost forced to complete each play set to earn gold stars, sparks, coins, and other things, which will help you buy items, or "spin" for a chance to win more pieces in a lottery. I was banking up spins the other night, since I know there are a maximum of 16 spaces in each lottery. You can keep "shuffling" the items to try and get something cool, but it still feels like they limit you to only one or two things you've been wanting to win, like a Scrooge McDuck vault or a haunted mansion. Once you win an item, that spot stays blank, and it should supposedly keep improving your odds (assuming you didn't shuffle again), but I really think they've programmed it to limit how quickly you get the more popular items.
Yesterday, the main thing I did differently was to use Rapunzel. I can't tell for sure, but her voice actress sounds a lot like Mandy Moore from the actual movie. I'm wondering if there's any difference between the power of each character, since Rapunzel handles herself pretty well. Her alternate or special move is this ranged attack where she flings a skillet or a frying pan like a Frisbee. That makes cool sounds (especially when you're using surround speakers and throw something towards the TV screen or off to the side). It's pretty accurate, too, if you give it a chance to lock on. Most enemies will be stunned on the ground, and then you can get the final hit before they recover. Even though the pans never boomerang back and seem to disappear, I guess she has an infinite supply of them? Her regular "melee" combo is also using the frying pan. The final part has this crazy animation where she's spinning like a top, and also rising in the air. The circle part of the pan is perpendicular to the ground, and her arm with the pan looks fully extended (parallel to the ground).
What I mean by the "power" of each character is that the number of hits it takes to knock out the same enemy type seems to be identical between Mr. Incredible and Rapunzel, despite what you might think from their physical appearance. I guess that was probably done to "balance" the game, though, and make it consistent for kids who want to play as a character of their gender. Come to think of it, I'm confused by the "leveling," because wouldn't you assume that enemies become EASIER to beat in fewer hits as you level up? I either haven't noticed that yet, or it's possible that their levels adapt to you.
I've sort of noticed that same thing with the weapons. A bunch of them are designed as what I'd called "ranged attacks," and I can't tell yet if there's a big variety in the amount of damage each one does. You'd figure a ray gun might be more powerful than something that shoots rolls of toilet paper, but I've seen some one or two hit kills with the TP launcher. It might just be a matter of taste, then.
I've only noticed a few quirks with the Rapunzel character. When she wears a backpack, it seems to be underneath her hair, but also peeking through the hair, which just looks weird. She has her own mini-game, which, I'm not sure how they picture her as a skateboarder. That's kind of what it looks like, though. There's this huge elaborate course of metal rails, and she seems to be "grinding" them with her bare feet. The goal is to pick up lantern icons from her movie. The starting point seems to be this small plateau with her tower in the middle. The awkward part is how you can climb up that tower. It's dark in that mini-game (maybe no matter when you play?), so it was hard for me to tell, but I assume the "rope" is blonde hair. So, you're just wondering how she can be climbing a long length of blonde hair that should probably be her own, unless her twin is inside the tower (you may not be able to get to the inside, since the tower is pretty small). The reason for the dark sky seems to be that, wherever Rapunzel goes to play an "Adventure"/mini-game, I'm pretty sure it's showing the "skydome" from her movie (a night scene with the glowing lanterns). I know that's one of the power discs, which I don't own yet. It's pretty neat how they sort of let you see that content without you having the disc (or is it just advertising and making you want all the discs?), but that seems limited to the already constructed games.
Well, not such a "small" update after all, right? I'm mostly playing the mini-games, which seems to be their system for how you level up and accomplish other things that can give you "spins" in the "Infinity vault." That feels like the only way to activate enough toys to start building big worlds. I'm wondering about when you finally DO get to build a toy box, though. They have some already made ones, and if you add four basic enemies, it says your toy box is full. I'm just talking about droids or soldiers. I haven't seen a way to spawn boss characters (even on the HD games).
The other notable thing I wanted to mention was the concept of death or your character running out of health. In the play sets for this game, "death" doesn't seem to matter. There's kind of this creepy animation, though. Your head, arms, and legs fall off. I'm not sure if it looks "cool" or disturbing. You can tell how they were trying to take the "toy" theme literally, and showing you how action figures can break apart at the joints if you're rough with them. The enemies kind of fall apart in bits and pieces, too. Anyway, when you "die" in a play set, it looks like you magnetically get pulled back together, and you're restored to full health, with no apparent consequences (maybe you lose experience points?). I've read how it's not that way in future play sets. What's strange is that, you get used to not needing to worry about health in those modes, but OH does it matter in the mini-games! There's one ("Gladiator," maybe?) where you can die on the first wave of baddies, just from maybe two direct hits with a missile. Then the game is over. On "Sumo" (not sure what it has to do with wrestling), I can't even remember a life gauge, because the other characters are just trying to create a "knockback" effect that will send you off the stage. It's almost like "Smash Brothers" in that sense, but you have a harder time trying to get back to solid ground without an up + B move. It's all about timing a double jump (which, how do you pull that off in midair, LOL?), if you even recover before you fall below the level of the playing field.
Enough about this game, right? It could use a little more polish, but I think most of those things have been addressed in 2.0 and 3.0, ... which I might get to by the time 5.0 or 6.0 are releasing!! I mean, it was only in summer and late 2013 that 1.0 released, and they're already taking it off the shelf.
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WWE 2K18 ROSTER & MATCH TYPES | ||||
If you see multiple of the same name, it just means different versions that can be in the ring together. Names highlighted in blue are Cruiserweights | ||||
1 Up Man Adam Cole Aerostar Aiden English AJ Styles Akam Akira Tozawa Albert Aleister Black Alexander Wolfe Andrade "Cien" Almas Andre The Giant Angelo Dawkins Animal Apollo Crews Ariya Daivari Arnold T101 Austin Aries B Brian Blair Bam Bam Bigelow Baron Corbin Barron Blade Batista '10 Beautiful Bobby Eaton Big Boss Man '91 Big Boss Man '99 Big Cass Big E Big Show Big Show '00 Bo Dallas Bobby Fish Bobby Roode Booker T Braun Strowman Bray Wyatt Bret Hart '97 Bret Hart '98 Brian Kendrick British Bulldog Brock Lesnar Brutus Beefcake Bryan Danielson Buddy Roberts Butch Cactus Jack '92 Cactus Jack '98 Captain Jobber Cedric Alexander Cesaro Chad Gable Chris Jericho |
Chris Jericho '00 Christian Col Sanders Cole Quinn Curt Hawkins Curtis Axel Daniel Bryan Dark Link Darren Young Dash Wilder DDP '92 DDP '98 Dean Ambrose Dennis Condrey Diesel Doc Louis Dolph Ziggler Donatello Drago Drew Gulak Drew McIntyre Dude Love Dusty Rhodes Earthquake Eddie Guerrero Edge El Mago Elias Enzo Amore Epico Colon Eric Young Erick Rowan Fandango Finn Balor Finn Balor Demon The Godfather Goldberg Goldust Gorgeous George Gran Metalik Greg Valentine Hawk Heath Slater Hideo Itami Hurricane Jack Gallagher Jake Roberts Jason Jordan JBL Jeff Hardy Jey Uso Jim Brunzell |
Jim Neidhart Jimmy Garvin Jimmy Uso Jinder Mahal John Cena John Cena '06 John Cena '10 Johnny Gargano The Joker Kalisto Kane Kane '98 Karl Anderson Kassius Ohno Kerry Von Erich Kevin Nash Kevin Owens Kevin Von Erich Killian Dain King Cuerno King Feck Kofi Kingston Konnor Kurt Angle '01 Kurt Angle '06 Kyle O'Reilly Larry Zbysko Lars Sullivan Leonardo Lex Luger Lince Dorado Link Little Mac Luigi Luke Luke Gallows Luke Harper Mankind Mario Mark Henry Matt Hardy Michael Hayes Michaelangelo The Miz Mojo Rawley Montez Ford Mortis Mr.205 Live Mr. McMahon Mr. Perfect Mustafa Ali Necroplasm |
Neville Nick Miller No Way Jose Noam Dar Noob Saibot Oney Locan Optimus Prime Otis Dozovic Papa Shango Pentagon Jr Pete Dunne Primo Colon Prince Puma R-Truth Randy Orton Randy Savage Raphael Razor Ramon Reptile Retro Rick Rey Fenix Rey Mysterio Rezar Rhyno Ric Flair '88 Ric Flair '91 Rich Swann Rick Martel Rick Rude Ricky Morton Ricky Steamboat '91 Ricky Steamboat '94 Rikishi Rob Van Dam '06 Robert Gibson The Rock The Rock '01 Roddy Piper Roderick Strong Roman Reigns Rusev Sami Zayn Samoa Joe Sawyer Fulton Scorpion Scott Dawson Scott Hall Seth Rollins Shane McMahon Shane Thorne Shao Khan Shawn Michaels '97 |
Shawn Michaels '98 Sheamus Shelton Benjamin Shinsuke Nakamura Sin Cara Snoop Dogg Stan Lane Starman Steve Austin '97 Sting Sting '88 Sting '91 Sting '98 Sting '99 Stormtrooper Stunning Steve Austin Subzero MKX Superman Sycho Sid Tatanka Tatsumi Fujinami Ted DiBiase TehJew22 Titus O'Neil TJP Tommaso Ciampa Tony Nese Triple H Triple H '01 Triple H '98 Tucker Knight Tye Dillinger Tyler Bate Tyler Breeze Typhoon Tyson Kidd Ultimate Warrior Ultimo Dragon Undertaker (Classic) The Undertaker Undertaker '00 Vader Vampiro Velveteen Dream Venom Viktor Voltron Waluigi Wario William Regal Xavier Woods Zack Ryder |
WOMEN | ||||
Alexa Bliss Alicia Fox Alundra Blayze Asuka Bayley Becky Lynch Beth Phoenix Bianca Belair Billie Kay Brie Bella Cammy Carmella Charlotte Chun Li Dana Brooke Ember Moon Emma Ivelise Velez |
Ivory Jacqueline Jade Kairi Sane Kharma Kitana Lana Lita Liv Morgan Mandy Rose Mariposa Maryse Mickie James Mileena Naomi Natalya Nia Jax |
Nikki Bella Nikki Cross Paige Peyton Royce Ronda Rousey Ruby Riot Sarah Logan Sasha Banks Sexy Star Shayna Baszler Sonya Blade Sonya Deville Stephanie McMahon Summer Rae Tamina Taya Valkyrie Trish Stratus Wii Fit Trainer | ||
VALETS & MANAGERS Anyone above can be a "manager" plus... | ||||
Bobby Heenan Lana |
Mr. McMahon Paul Ellering Paul Heyman |
Stephanie McMahon Ted DiBiase | ||
MATCH TYPES | ||||
*** ONE ON ONE *** Normal |
*** TRIPLE THREAT *** Normal |
*** FATAL 4 WAY *** Normal |
*** TWO ON TWO *** Normal *** 8-MAN *** Tag Team |
*** 6-MAN *** Tag Team *** HANDICAP *** One on Two Tag |
MATCH MODIFIERS | ||||
Pin & Submission Both, Pin, Submit, Off 2 Out of 3 Falls Iron Man |
Over the Top Rope On, Off K.O. Last Man Standing |
Perform Finisher to Win On, Off First Blood Climb out of Cage (Cage Match Only) DQ |
Rope Break (Automatic) On, Off Ring Out Elimination |
Falls Count Anywhere On, Off Time Limit Entrance Interval (Chamber/Rumble) |
SUPER SMASH BROS. ROSTER & SETTINGS | |||
Akira Alph Austin Powers Bayonetta Bob Ross Bowser Bowser Jr Burger King Captain Falcon Charizard Charlie Brown Chuck Norris Cloud Col Sanders Corrin Dark Pit Diddy Kong Donkey Kong Dr. Mario Dracula Drew Carey |
Duck Hunt Dumbledore Falco Fox Ganondorf Greninja Iggy Jr Ike Jacky Jigglypuff Joker King Dedede Kirby Larry Jr Lemmy Jr Link Little Mac Lucario Lucas Lucina Lucy Ludwig Jr |
Luigi Majora Mario Marth Mega Man Meta Knight Mewtwo Morton Jr Mr. Game & Watch Mr. Miyagi Ness Olimar Pac-Man Palutena Peach Peppermint Patty Pikachu Pit Popeye R.O.B. Retro Rick Robin |
Rosalina & Luma Roy Roy Jr Ryu Samus Sheik Shulk Snoop Dog Sonic Steve Urkel TehJew22 Toon Link Villager Wario Weird Al Wendy Jr Wii Fit Trainer Yoshi Zelda Zero Zerosuit Samus |
BATTLE TYPES TIME BATTLE: All characters battle for a set amount of time scoring one point per KO and LOSING one point each time they are KO'ed. STOCK BATTLE: All characters have a set number of lives and when they run out, they're done. When combined with a time limit whomever has more lives left when time runs out wins. COIN BATTLE: For 2-4 characters ONLY! Coins are knocked out of characters as they battle. After a fixed time limit whomever has the most coins wins. SETTINGS TIME LIMIT: Can be from 1 to 15 minutes. |