I was just watching an older episode from IGN's Nintendo video/podcast, and one of the commentators mentioned Super Nintendo being something like their "best" system (he may not have used that word). That got me thinking if I have a "favorite." It's hard, because I can think of different categories (console's design, controllers, graphics, multiplayer, game library, backwards compatibility) where there isn't really one main choice that overrules all of the rest.
Nintendo Entertainment System (NES)
I forget how late I was to this "party." I think anybody looking back now and trying to be objective would say it's the worst design for one of their machines. I even think that the "top loader" NES is UGLY, and they took away the higher quality RCA composite video and audio jacks.
Controllers: It's been a while since I held one of the rectangular ones. I bought a "dogbone" style off of eBay, and those feel pretty good to hold. Of course, you're kind of limited with just the two action buttons and a digital pad.
Graphics: It's also been a long time since I played an NES game (not a re-release in a collection like "Super Mario All-Stars"). Most things probably haven't aged that well, but for the time, those graphics were definitely a step up from the Atari 2600. Actually, I think I have played the first Zelda on Game Boy Advance, and it's not terrible, but I don't know if I would've wanted to play anything from "Ocarina of Time" or newer if that's all the exposure I had to the Zelda franchise. The music is kind of timeless, though.
Multiplayer: There was a multitap accessory as I recall, but for which games? I remember playing at a friend's house, but not always together, unless it was something like "TMNT 2: The Arcade Game" (which didn't match the same stages or graphics as the arcade game for some reason).
Game Library: If I eventually do invest in one of the NES machines out there, I wouldn't even know what games to buy besides the TMNT series, because most of the other good ones are already in "Super Mario All-Stars," or something like the NES Classic (but scalpers refuse to lower the price). I kind of remember some sports games like "Play Action Football" that were pretty fun at the time, but what would it be like to play them now?
Backwards Compatibility: I guess it doesn't apply here?
Super Nintendo Entertainment System (SNES)
The first time I played "Super Mario World," I couldn't stop talking about the upgrade in graphics. Just the amount of colors was amazing for a system in the 1990s. I felt like that finally matched up with the audio quality.
Design: I don't know if it's tied with NES or maybe their weakest console design? The purple just wasn't my color. The plastic they used faded over time into a gross yellowish color. I actually DO like their smaller redesign, and wish it was easier to find a pristine one at a good price.
Controllers: It's hard to say, when I haven't held one in such a long time. I remember, growing up, my brother damaged one of them in such a way that everything worked except one or both of the shoulder buttons. These controllers maybe had enough buttons to play a modern game, but no analog stick yet (I can picture some third-party ones releasing for the fighting games), and no hand grips.
Graphics: I guess I kind of covered that already? Also, I think about how far they came from "Super Mario World" to something like "Donkey Kong Country" (THREE of those games all appeared on this system). Since that time, has any other Nintendo system really improved to that degree in just five to seven years?
Multiplayer: In this area, I would say it was much improved over the NES. I can remember my brothers (who weren't really gamers, and still might not be into gaming) playing "Super Bomberman" with me. Our neighbors and friends played four player "NBA Jam" with me. Then, one of them just seemed to use me because I had my own copy of "Killer Instinct."
Game Library: I'd probably have to go series by series, naming games and comparing them to later "sequels."
"Super Mario World": I'm kind of afraid to replay it, assuming it may not have aged well. I remember having more fun with this game than with "New Super Mario Bros. Wii," even though the Wii game borrows a bunch of similar concepts (find every secret exit, unlock the extra stages that might take 100+ attempts to clear). For me, that was kind of the peak of 2D Mario, although I can't compare "New Super Mario Bros. U" until I actually play it.
"Super Mario Kart": It's hard for me to pick between this one and "Mario Kart 64" as the weakest console versions (I haven't played the handheld ones). I think it's actually HARDER than the Wii game, because if you don't finish in the top half of the standings in Grand Prix, you lose lives and have to repeat that track. I've never seen that kind of system in the later games. The tracks are just too short, with everything trying to slow you down. I'm not sure about Battle Mode, but I must've played it a lot on this game thanks to X-Band, which was the first time I ever saw people holding out the shells or the bananas behind their kart.
"Donkey Kong Country": I've played most of the levels in "Returns" in order to compare these games. I think "DKC 2" was kind of the peak for me. It's so weird to say that, because the new DK isn't even a playable character in that one (he's back for "Returns" and probably the sequel), and I think King K. Rool was too easy. It just seems like they got the right amount of collectibles, which were optional, but you couldn't unlock the full experience without them. I could be wrong, but wasn't "DKC 2" also the game with a level where you played entirely as the animal helpers? That was cool, yet I probably died over 50 times before I mastered it.
"Zelda": I haven't played "A Link to the Past" in order to compare it to later games.
"Super Metroid": Definitely my favorite 2D Metroid. I go back and forth between this one and "Metroid Prime" as the games I'd want to take with me to a deserted island if I was forced to choose. In a way, I feel like "Metroid Prime" sort of IS a "Super Metroid" remake (missing a few of the power-ups), but in a 3D space with a first-person camera.
"Street Fighter 2" series: I could be wrong, but after the SNES era, not many "Street Fighter" games came to the Nintendo consoles, did they?
Backwards Compatibility: I've read online comments where people claim Nintendo wanted to include that feature, but they couldn't get it up and running. Was there some kind of Super Game Boy adapter, though?
Nintendo 64 (N64)
I still wish they had called it "Ultra 64." Also, the first "Killer Instinct" arcade game used to advertise that a port would be released to Ultra 64, so was that a lie? The only KI that came to N64 was based on the second arcade game.
Design: Maybe my favorite Nintendo console (on the outside), even to this day. Wii U is also kind of simple and sleek.
Controllers: I must've used one recently, since I still play "Star Fox 64." They should feel comfortable, but they're bulky, and kind of caught in between having only two face buttons, or wanting to have six face buttons (if you count the yellow C cluster). I love the Z trigger being under your left hand, but some games only use it like a left shoulder button.
Graphics: They definitely haven't aged well. That's probably my biggest disappointment with playing on a modern TV. Weren't the graphics AWESOME in the 1990s?
Multiplayer: I probably spent the most hours in multiplayer matches on this system, but almost exclusively on the "Goldeneye" game!!! "Who mined the body armor?" (ROTFL) It's kind of cool how they had the four built-in ports right on the front of the unit. What other machine was doing that at the time?
Game Library: I think this system only had ONE main Mario game? That was obviously an AWESOME entry in the series, but it's still kind of awkward to me. I struggle to beat the boss battles with Bowser, since you literally pull a 3D version of him by the tail, spin him around, and have to hit a bomb in the distance.
"Ocarina of Time": I STILL compare every Zelda game back to this one, even though I haven't played it for a while. I think it had just enough sidequests, without being OCD (take a picture of every animal, human, and boss fight in the whole game - with limited space in your album). The main story grabbed my emotions, and I can still remember interactions with nonplayable characters who weren't super important to the plot. It was just awesome writing, and a great story.
"Mario Kart 64": Even in 2017, it's hard for me to get back into this game. The courses I do remember are annoying ones where I would fall off the road and end up going the wrong direction. For me, that's just poor track design (or lack of skill?).
"Wave Race (64?)": There was a sequel, but I remember it being way too hard for me to compete at the hardest difficulties. This was kind of the peak of that series.
"1080 Snowboarding": When was the last entry in this series? I wasn't very good at this game, either, but it was something cool and experimental for Nintendo.
"Smash Bros.": Whether based on the characters (only 12?) or the low number of stages, was this the weakest entry in the series? I actually liked some of these classic stages BETTER than the newer ones that try to kill you by having the planes or the spaceships fly away without letting you get to safe ground. And then, why is Ridley or that yellow thing from Mega Man interfering?
"Blast Corps.": I don't think there's been a newer entry in this series, or even a Virtual Console release of this game? Again, it was something different. You're bulldozing a city, but only because a hot dog truck with a nuclear warhead on the back has no brakes? It was a weird yet interesting idea.
"Mario Tennis": I haven't played one of these in a while, either, but I thought this one had a "just right" size to the roster, and not many complicated shots to learn.
I guess, if you picked this system as a favorite, you'd have to go without any sort of Metroid game? That's probably my favorite Nintendo franchise, period.
Backwards Compatibility: I guess it still didn't exist for cartridges? I do remember one neat idea of the "Transfer Pack," which I used for the GBA version of "Mario Tennis."
GameCube (GCN)
Design: I personally bought the black one at launch, so I can't really comment on the purple version. I probably wouldn't mind playing with a purple controller, and isn't the Z button a purple color? The games were so tiny, but I kind of liked that about this system, compared to PlayStation or whatever Sega hardware existed back then (Saturn? Dreamcast?).
Controllers: It's still my favorite with the grips, and the use of colors, and the different shapes and feels. The only thing is, now, I don't know if having just two shoulder buttons and the extra Z button would be enough to control newer games.
Graphics: It's hard for me to picture most of the games. The last ones I really played were probably in the "X-Men Legends" series, and they had some issues with scaling to my HDTV, but it was fine playing on a tube TV set. This was also when I remember "Super Smash Bros. Melee" really setting the bar high for Nintendo graphics. "Twilight Princess" had some issues for me with looking like you stuck a zoomed-in JPEG texture on the side of a square surface with too many sharp edges.
Multiplayer: There are the four ports again, and the first wireless controller, and an entry from the "SSB" series, but I don't remember playing that many multiplayer titles on this machine. My brothers were hooked on "Super Monkey Ball" for a little while, but I think you had to take turns in that one.
Game Library: This is where I get ashamed to say that I must've given up on gaming for a while, based on how I totally missed major releases like "Super Mario Sunshine," "The Wind Waker," and "Mario Kart: Double Dash." I can't really comment on anything except the HD remake of "TLoZ:TWW."
"Metroid Prime": My first time playing it was actually on the Wii, as part of the Trilogy bundle. When it first came out, I thought it might be too "dark" and "violent," because of whatever else was popular at that time ("Doom"? "Halo"?). Now, I'd probably consider it my favorite Metroid game, but I've never even played the two sequels.
"Super Smash Bros. Melee": I have the strategy guide. It's been a while since playing this one, but I'm pretty sure I like it better than "Brawl." The number of characters is good, without getting into the territory of 48 to 58. I don't think this one had the story mode. The event matches were fun, and I liked spending coins to win random trophies. I forget what stages were popular in this version.
It's hard to recall a lot of other exclusives. I think my personal game library for this system has titles like "Madden 2002," "FIFA," "NBA2K," and "Crazy Taxi." This was really the last time when sports games were GOOD on a Nintendo machine. If you go back and play some of the stuff from N64, it's so ugly and has choppy animation. "Crazy Taxi" was a really faithful port of what I remember from the arcade experience. Remember "Star Wars Rogue Squadron" from launch, too? I don't think a "Star Wars" dogfighting game for Nintendo has been good since that one (if they were even released on Nintendo systems).
Backwards compatibility: It's hard to remember this machine playing older games.
We're almost getting there!
Wii
Design: It's pretty basic (and, unfortunately, boring). Mine shows some scratches. I tried to wait for the black version, but I think when they finally released that one, it was crippled (no Internet features, like the online shop?)
Controllers: I don't like the nunchuk having that wire, but what else could they do? Force you to use even more batteries and sync another wireless device to the system? The most awkward setup has to be when you plug a "classic" controller into the remote. I think even making those wired, but with a longer cable and a port on the Wii, might have been a better idea (not sure how it may have affected the way things were detected, though, between wired and wireless). They actually built in some GameCube ports on most of these machines (not the redesigns), and that was how I played "Mario Kart," probably "SSB Brawl," and even "Twilight Princess" in emulator mode.
Graphics: They're not really horrible, but it was disappointing to use the component cables on an HDTV and not see a big improvement.
Multiplayer: You'd figure this thing was designed for local multiplayer, right? For whatever reason, my family just aren't gamers! We tried to play a "Goldeneye" match once, and I think the remotes were too close to the sensor, which made things impossible to control.
Game Library: I'm still so backlogged on these titles! As I kind of mentioned, "Metroid Prime" might be the game I'd take with me on a desert island. The only disappointment I had was not being able to keep my motion aiming steady to charge up a super missile (I had to turn on the auto lock feature to beat some bosses).
"Super Mario Galaxy": I haven't played enough of it to rank it among the 3D Marios.
"New Super Mario Bros. Wii": I guess I already mentioned thinking this game was a fun time, but too similar to previous entries.
"Donkey Kong Country Returns": I'd have to find out the identity of the later bosses, but it was a really good addition to the main series. I doubt I'll ever master it to the point of earning the shiny gold medals in every stage, and some of the K levels make me want to scream.
"Skyward Sword": I got pretty far into this one, but almost had a NSMBWii feeling: been there, done things like this. I actually LOVE the motion controls that many people criticize, but you can go long times without needing to use them. Either that, or it's not fun to balance the remote just to walk across a rope?
I'm not sure where to place "Twilight Princess." I only own the GameCube disc, but mostly played it on Wii through the backwards compatibility. The story looks like they gave up towards the end, and not many dungeons or bosses were very hard.
"Mario Kart Wii": I've only played "Mario Kart 8" as a demo so far (hoping to change that soon). One of those two almost HAS to be the best entry in the series. I'm not really crazy about some of the character selection in Wii. That may have been the first console version to feature different vehicles, plus the bikes. The track selection is amazing. The items aren't very balanced with the blue shell, and it's annoying to get hit by a Bullet Bill (but that tends to be your fault). What I like to do is play in Versus mode, and change the rules to where you can only get shells and bananas as items. "Drafting" feels like cheating (if you're the one in the lead), and I spent YEARS doing the manual drift, only to find out that my lap times would be so much faster with the automatic version, which also felt like "cheating." How is it possible to take a turn at high speed and not lose any traction?
Backwards compatibility: Maybe the best of all worlds? IGN seems to think Wii has the better Virtual Console emulation, and you could also play GameCube discs.
Have to wrap up soon ...
Wii U
Why do people call this system a "commercial failure"? I'm glad I bought one, and it's less thrilling to think about needing to buy a PS4 just to play decent versions of sports games or however they butchered "Star Wars Battlefront," compared to the PC days.
Design: I wanted the black one from the beginning, and I'm glad that's also the more upgraded version as far as internal memory. It's pretty close between Wii U and N64 for the best design.
Controllers: What CAN'T you use with this machine? I'm bummed that I didn't buy a GameCube adapter at retail price, but I think it only works with one game (not even "Mario Kart" this time?). The GamePad is a little "gimmicky" when you have to use it for certain games. The Pro controller still feels weird and too lightweight to me. The buttons are in the "wrong" positions. You can't always tell them apart just by your sense of touch. The shoulder and trigger buttons are a weird combination of too spongy, or too thin.
Graphics: I have to say that "Super Smash Bros." might have the best HD graphics of any Nintendo game I've played to this point. Keep in mind I still have to try "Mario Kart 8," and "Breath of the Wild" is in the shrink wrap. I wasn't as wowed by "Super Mario 3D World" at first, and kind of the same with "Captain Toad," but I've been away from those games for a little while.
Multiplayer: I don't think anybody but me has played the Wii U so far.
Game Library: Considering I only have about 16 or 17 titles, I think they're almost all high quality. Yes, I realize "NintendoLand" isn't really a full-fledged game, but it feels like there are tons of levels in most of those mini-games, or a reason to go back and play them again. Not to mention, there are TWELVE total attractions.
"Super Mario 3D World": I'm still making up my mind. I like how they added the four or five player option back to a Mario game (and not just different Toads). It's hard to see how they used the "3D" on a regular TV screen. I'm either not good at most levels unless I grab and keep the power-up, or some of those abilities feel like the game gets too easy.
"Wind Waker HD": Why didn't I play the original game sooner? It still may never take the place of "Ocarina." I'm wondering how many of my hours were spent sailing between islands or dropping off photos.
"Super Smash Bros.": I can't give a full review yet, but it's kind of close to my favorite SSB. The thing I'd be upset about so far would be that they totally changed the single player mode (maybe for the better?), no more "target smash" or other mini-games, and missing a story mode, although that was kind of a weird insertion into the "Brawl" game (when do you see this guy Tabuu [if I got his name right] or the Primids outside of story mode?).
I can't even comment yet on games like "New Super Mario Bros. U," "Pokken Tournament," or "Breath of the Wild."
Backwards Compatibility: I haven't tried to play any Wii games yet. The Virtual Console probably has most systems except the GameCube? I mentioned, though, how IGN thought the emulation wasn't as good as the Wii.
********
Does that sort of mean, if I was picking each category:
Design: N64 or Wii U Controllers: Something where you could use a Wii U GamePad, and GameCube controllers in more than just one game. Plus, still keep compatibility with the Wii remote and nunchuk. Graphics: The Wii U is the only machine that really looks good on an HDTV, and that was only for some of the newer games. Multiplayer: I guess I had the most fun with that feature on SNES or N64. Game Library:
The best 2D Mario seems to be "Super Mario World" (SNES) The best 3D Mario, I'm still undecided. The best 2D Metroid is "Super Metroid" (SNES) The best 3D Metroid is "Metroid Prime" (playable on GCN, Wii, or Wii U) The best 3D Zelda is "Ocarina of Time" (playable for me on N64 or GCN - I guess Wii's emulator also) The best Mario Kart is Wii or 8 (Wii U) The best DK Country is DKC 2 (SNES) The best 3D sports games have been on GameCube (some good Ken Griffey ones were on N64?) The best 2D fighting game is "Super Street Fighter II" (SNES)
That's not even counting "Star Fox 64" or a few other franchises that were best on N64, or haven't really gotten a good sequel since N64.
Backwards compatibility: It seems like the Wii, since it covered pretty much every system up to that point. I just didn't buy many of the Virtual Console games, or I'm horrible at them ("Sonic the Hedgehog 2 or 3").
What kind of Frankenstein system would all of that produce?
Man, you went into some crazy detail there analyzing various aspects of them all. WOW!
I'm kind of more "general" than that and feel like, in it's day, the SNES was the best one. Sure the NES was obviously the introduction to Nintendo but the SNES just seemed like there were so many fun games. Obviously there are bad games but it seemed like if you just randomly grabbed a SNES game and played it, there was a strong chance it would be fun to some degree. Even today a lot of those games are still fun because of the aspect of most being simple to control but still have a challenge within the game's difficulty... as long as it's not CRAZY difficult.
Amazingly and despite what reviewers & critics say, I might be least impressed with the Switch. Yeah, I sprung for it so I have it but in so many ways it just feels like a huge downgrade from what the Wii U is.
The Wii U has the gamepad allowing unique 2nd screen aspects to games... that's GONE on Switch.
Wii U has 100% Wii backwards compatibility... NO backwards compatibility on Switch.
I feel that the Wii/Wii U controllers are just more comfortable than the Switch. In fact I feel this is the first time I legit feel like the controllers are just not well crafted at all.
I'm also experiencing hardware issues in terms of controllers at times just randomly becoming unsynced with the console. They'll connect and then disconnect and then reconnect. I NEVER had hardware issues on any previous consoles.
While it's hard to say where I'd place the Wii U in terms of Nintendo's consoles as far as top down, I definitely give it a pretty high grade as I would the Wii, N64, SNES, GameCube, and NES. But the Switch just feels kind of "meh" at this point for me. Maybe if they make a good Animal Crossing game or ANY game that I actually feel excited about. That's another Wii U problem... virtually no games I feel excited about. NEVER had that problem with Nintendo before. :-(
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If you see multiple of the same name, it just means different versions that can be in the ring together. Names highlighted in blue are Cruiserweights
1 Up Man Adam Cole Aerostar Aiden English AJ Styles Akam Akira Tozawa Albert Aleister Black Alexander Wolfe Andrade "Cien" Almas Andre The Giant Angelo Dawkins Animal Apollo Crews Ariya Daivari Arnold T101 Austin Aries B Brian Blair Bam Bam Bigelow Baron Corbin Barron Blade Batista '10 Beautiful Bobby Eaton Big Boss Man '91 Big Boss Man '99 Big Cass Big E Big Show Big Show '00 Bo Dallas Bobby Fish Bobby Roode Booker T Braun Strowman Bray Wyatt Bret Hart '97 Bret Hart '98 Brian Kendrick British Bulldog Brock Lesnar Brutus Beefcake Bryan Danielson Buddy Roberts Butch Cactus Jack '92 Cactus Jack '98 Captain Jobber Cedric Alexander Cesaro Chad Gable Chris Jericho
Chris Jericho '00 Christian Col Sanders Cole Quinn Curt Hawkins Curtis Axel Daniel Bryan Dark Link Darren Young Dash Wilder DDP '92 DDP '98 Dean Ambrose Dennis Condrey Diesel Doc Louis Dolph Ziggler Donatello Drago Drew Gulak Drew McIntyre Dude Love Dusty Rhodes Earthquake Eddie Guerrero Edge El Mago Elias Enzo Amore Epico Colon Eric Young Erick Rowan Fandango Finn Balor Finn Balor Demon The Godfather Goldberg Goldust Gorgeous George Gran Metalik Greg Valentine Hawk Heath Slater Hideo Itami Hurricane Jack Gallagher Jake Roberts Jason Jordan JBL Jeff Hardy Jey Uso Jim Brunzell
Jim Neidhart Jimmy Garvin Jimmy Uso Jinder Mahal John Cena John Cena '06 John Cena '10 Johnny Gargano The Joker Kalisto Kane Kane '98 Karl Anderson Kassius Ohno Kerry Von Erich Kevin Nash Kevin Owens Kevin Von Erich Killian Dain King Cuerno King Feck Kofi Kingston Konnor Kurt Angle '01 Kurt Angle '06 Kyle O'Reilly Larry Zbysko Lars Sullivan Leonardo Lex Luger Lince Dorado Link Little Mac Luigi Luke Luke Gallows Luke Harper Mankind Mario Mark Henry Matt Hardy Michael Hayes Michaelangelo The Miz Mojo Rawley Montez Ford Mortis Mr.205 Live Mr. McMahon Mr. Perfect Mustafa Ali Necroplasm
Neville Nick Miller No Way Jose Noam Dar Noob Saibot Oney Locan Optimus Prime Otis Dozovic Papa Shango Pentagon Jr Pete Dunne Primo Colon Prince Puma R-Truth Randy Orton Randy Savage Raphael Razor Ramon Reptile Retro Rick Rey Fenix Rey Mysterio Rezar Rhyno Ric Flair '88 Ric Flair '91 Rich Swann Rick Martel Rick Rude Ricky Morton Ricky Steamboat '91 Ricky Steamboat '94 Rikishi Rob Van Dam '06 Robert Gibson The Rock The Rock '01 Roddy Piper Roderick Strong Roman Reigns Rusev Sami Zayn Samoa Joe Sawyer Fulton Scorpion Scott Dawson Scott Hall Seth Rollins Shane McMahon Shane Thorne Shao Khan Shawn Michaels '97
Shawn Michaels '98 Sheamus Shelton Benjamin Shinsuke Nakamura Sin Cara Snoop Dogg Stan Lane Starman Steve Austin '97 Sting Sting '88 Sting '91 Sting '98 Sting '99 Stormtrooper Stunning Steve Austin Subzero MKX Superman Sycho Sid Tatanka Tatsumi Fujinami Ted DiBiase TehJew22 Titus O'Neil TJP Tommaso Ciampa Tony Nese Triple H Triple H '01 Triple H '98 Tucker Knight Tye Dillinger Tyler Bate Tyler Breeze Typhoon Tyson Kidd Ultimate Warrior Ultimo Dragon Undertaker (Classic) The Undertaker Undertaker '00 Vader Vampiro Velveteen Dream Venom Viktor Voltron Waluigi Wario William Regal Xavier Woods Zack Ryder
WOMEN
Alexa Bliss Alicia Fox Alundra Blayze Asuka Bayley Becky Lynch Beth Phoenix Bianca Belair Billie Kay Brie Bella Cammy Carmella Charlotte Chun Li Dana Brooke Ember Moon Emma Ivelise Velez
Ivory Jacqueline Jade Kairi Sane Kharma Kitana Lana Lita Liv Morgan Mandy Rose Mariposa Maryse Mickie James Mileena Naomi Natalya Nia Jax
Nikki Bella Nikki Cross Paige Peyton Royce Ronda Rousey Ruby Riot Sarah Logan Sasha Banks Sexy Star Shayna Baszler Sonya Blade Sonya Deville Stephanie McMahon Summer Rae Tamina Taya Valkyrie Trish Stratus Wii Fit Trainer
VALETS & MANAGERS Anyone above can be a "manager" plus...
Bobby Heenan Lana
Mr. McMahon Paul Ellering Paul Heyman
Stephanie McMahon Ted DiBiase
MATCH TYPES
*** ONE ON ONE ***
Normal Falls Count Anywhere Backstage Brawl Extreme Rules Ladder Table Hell in a Cell Steel Cage Iron Man Last Man Standing No Holds Barred Submission
*** TRIPLE THREAT ***
Normal Extreme Rules Ladder Table TLC Hell in a Cell Steel Cage Falls Count Anywhere
*** FATAL 4 WAY ***
Normal Extreme Rules Ladder Table TLC Hell in a Cell Steel Cage Battle Royal Falls Count Anywhere
*** TWO ON TWO ***
Normal Tornado Tag Extreme Rules Steel Cage Hell in a Cell Table Tag Ladder Tag TLC Tag
*** 8-MAN ***
Tag Team Ladder Battle Royal
*** 6-MAN ***
Tag Team Tornado Tag Ladder Hell in a Cell Table Tag TLC Tag Battle Royal Elimination Chamber
*** HANDICAP ***
One on Two Tag One on Two Tornado Tag One on Three Tag Two on Three Tag
Akira Alph Austin Powers Bayonetta Bob Ross Bowser Bowser Jr Burger King Captain Falcon Charizard Charlie Brown Chuck Norris Cloud Col Sanders Corrin Dark Pit Diddy Kong Donkey Kong Dr. Mario Dracula Drew Carey
Duck Hunt Dumbledore Falco Fox Ganondorf Greninja Iggy Jr Ike Jacky Jigglypuff Joker King Dedede Kirby Larry Jr Lemmy Jr Link Little Mac Lucario Lucas Lucina Lucy Ludwig Jr
Luigi Majora Mario Marth Mega Man Meta Knight Mewtwo Morton Jr Mr. Game & Watch Mr. Miyagi Ness Olimar Pac-Man Palutena Peach Peppermint Patty Pikachu Pit Popeye R.O.B. Retro Rick Robin
Rosalina & Luma Roy Roy Jr Ryu Samus Sheik Shulk Snoop Dog Sonic Steve Urkel TehJew22 Toon Link Villager Wario Weird Al Wendy Jr Wii Fit Trainer Yoshi Zelda Zero Zerosuit Samus
BATTLE TYPES
TIME BATTLE: All characters battle for a set amount of time scoring one point per KO and LOSING one point each time they are KO'ed.
STOCK BATTLE: All characters have a set number of lives and when they run out, they're done. When combined with a time limit whomever has more lives left when time runs out wins.
COIN BATTLE: For 2-4 characters ONLY! Coins are knocked out of characters as they battle. After a fixed time limit whomever has the most coins wins.
SETTINGS
TIME LIMIT: Can be from 1 to 15 minutes. STOCK: Can be set from 1 to 15 lives. LAUNCH RATE: Higher numbers send fighters higher into the air with big strikes. 1.0x is the standard setting. Can be set from any tenth .5 to 2.0.