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but mechanical elements and human elements affect luck?
Ballistics too. I recall dispersion was an issue in WW2. Then knowing what data is inputed to an FC system as well. Make an error on speed, range, bearing and if the target alters course somewhere from input to impact the calculations are off. etc. Well that is the luck part I presume.
Felix, they are simplified rules so a turn with two ships takes about a half hour. Weather is the same for both sides. Elevation would be distance, temperature would only have meaning in some ultra complex game. You pick your target, measure, in miles, do your calculations using cards for hits, or misses, yes it's chance just like a real battle. Determine damage, speed, flotation, and weapons damage. Move ships as their speed dictates, shoot again. There are charts for daylight, dusk, and night. This game is set up for surface battles.
Go to panzerschiffe.com and check out the game itself. Ships used are 1/2400 scale. Anyone in the Bolingbrook, Illinois area who would like to have a battle, let me know.
which take in account temperature, wind speed, elevation, armor thickness, etc
Using Panzerschiffe game rules, the Scheer is the clear winner. The only battle she lost is when she closed with the Baltimore. The Scheer can easily keep a broadside to the Baltimore, which has to close to get her secondaries into action. The Baltimore must charge the Scheer, she cannot go toe to toe with her main weapons, and her speed advantage did not help.
Ships started at 12 miles apart bow to bow, and fought until one of the ships was sunk.
Who knows what would really happen, but using the game values, that was the outcome.
I will try to answer any questions you might have as best as I can.
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