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Re: Baltimore vs Sheer
The rules are rather primitive, but the results are plausible. 11" shells are much more destructive than 8" shells and German optics are about as good as it gets in terms of DFC. Given heavy fog, darkness, or similar atmospherics, US radar might have a slight advantage, though the Germans also used RDF. The rate of fire is about the same at about 2 RPM, although some sources claim the German weapon was capable of more than that. The 5.9" were superior to the 5" in terms of surface gunnery, with the 4.1" also being available in the DP role. The US ship has thicker armor, albeit of an inferior quality (-25%). If weather is not a problem, I would pick the German ship in most war games where the only threats were each other. But if we have hits being scored at much over 26-27K, count me out. Most games have absurd range charts. Remember, only a few hits against moving ships were scored at ranges of 26K or above during all of WWII. As for hits at 30K, forget about it. Of course, the heavier gun has the greatest potential at very long range, but a look at actual CA hit rates is not all that encouraging.
Using Panzerschiffe game rules, the Scheer is the clear winner. The only battle she lost is when she closed with the Baltimore. The Scheer can easily keep a broadside to the Baltimore, which has to close to get her secondaries into action. The Baltimore must charge the Scheer, she cannot go toe to toe with her main weapons, and her speed advantage did not help.
Ships started at 12 miles apart bow to bow, and fought until one of the ships was sunk.
Who knows what would really happen, but using the game values, that was the outcome.
I will try to answer any questions you might have as best as I can.
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