When playing this game you are BK and you are playing against the computer.
In this case the computer is the Professor.
You click the BK you want to move, and he lights up.
You then click the spot where you want him to go.
He will go there and the Professor will then make his move.
The Checkers rule book says .. If you have a JUMP you have to take it.
https://maskcucumber.heliohost.org/Pages/Checkers2.html
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