Additionally, you don't get to declare that official definitions are invalid because you disagree with them, you know. The reason it's an official definition is because it's so widely accepted as to be understood as the meaning, like how saying a person has "butter fingers" does not literally mean their fingers are a dairy product, but that they are prone to being clumsy with their hands. Given that the definition up there was given to us with context by psychologists who pioneered the concept of roleplaying, you can't turn it down as 'not the true definition.'
Roleplaying is by literal definition the act of playing a role in any setting. Nothing more, nothing less.
You seem to be conflating character actions with player actions, which is where my confusion with your whole stance lies and why this whole thing to me feels like you're insisting that other people comply with your demands with no regard for their stance. If the person who is playing that demanding character is staying in character--using that example of yours, being a little brat who won't follow the flow a vore roleplay right away--how is it wrong for them to keep the character 'true' to that character? Again, it's asking them to change something for your sake just because you don't like it.
The character has no independent action of their own--it has to come from the player. So again, that player is making the choice to play that character as they see fit. In this case, being demanding. They can want everything, but they have no power to enforce that demand. You have a right to disagree with that action and the power to talk to the player about it.
You said because of this "arguments break out and situations become heated", which, if it's happening in role play, is kind of the point--they're acting in a particular fashion. If this character is demanding because they're being played as a demanding character, you can step aside, ask their player if this is because they're being in character, and think of ways to work with them. Simply griping about a character that is demanding because they were designed to be demanding is fruitless. Do I dislike Joffrey Baratheon because the character is an enormous wanker? Yes, and that's fine. Do I have a right to gripe about the fact that he's that evil instead of a decent human being? No, because that's how the character is written.
However, if this is because the player is being inflexible and demanding, then I agree that there's a problem; it becomes selfish, once you start playing, to not take the other person's preferences in the scene into account, and this runs both ways.
If the arguments and tensions you speak of are entirely in-character in the roleplay with no actual selfishness on the part of the player of the demanding character, then you have the right and the power to step aside, talk to the player out of character, and try to work with them regarding this character. If they have even a shred of decent empathy, they'll work with you.
However, if the player is the one who's now demanding and inflexible--which is something that in this example you're seeing after you've had them agree to a roleplay, then this is where it's now your right to choose, including declining to continue even if it's mid-scene.
In short:
1. If the character is demanding, see if it's because that's how the character is designed. If it is, talk to the player if you're uncomfortable, work it out.
2. If you talk to the player and they want all things in the roleplay to go their way, then there's a problem all right. If you can't work it out with them, walk away.
Complaining about an artificial construct like a character is fruitless because you can't blame something with no independent thought or action, unlike the players. The character cannot force the player to do something they don't want to do. The player has to decide how that character acts, and how the player themselves will respond in regards to complaints about that character, if any.
And that's what this all comes down to, doesn't it? The actions of the player of that character. No matter if they're playing a demanding character or not, the question ultimately isn't "is a demanding character good or bad?" but rather "am I dealing with a demanding player?"
The player playing a demanding character has two options. They can be either be reasoned with outside of the scene, thus willing to accept your discomforts and work with you, or they themselves can be demanding and refusing to budge, meaning that you have to exercise your powers to decline them from having a further scene with you.
This only matters once you've started a scene, though. If you're still having problems with people saying no at all in the first place, which I'll point out here that your original posts went into heated concern over, please refer to my previous message.
And thus, once again, we're back to having to deal with the players in the roleplay, and their choices. In the end, any problems a person may have in a roleplay must stem from one of the players.
The people make choices and act them out. Our characters are just a mask.
~Annie
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